Solar Panel System

17.99 EUR 10.79 EUR

Solar Panel System

Package Description

β˜€οΈ Solar Energy System β€” Dynamic Power, Real Economy, Full Immersion

πŸ’‘ Overview

Bring clean energy to your RP world with a fully optimized solar power system featuring real-time visuals, live weather simulation, smart economy, and advanced maintenance mechanics.

Players can freely install, manage, and sell solar panels with full ownership, detailed stats, and realistic environmental effects.

πŸ–₯️ Manage everything through an interactive control desk and intuitive in-game menus powered by targets or text UI.

πŸ›’ Solar Panel Acquisition

  • Purchase panels from a specialized solar shop managed by an NPC vendor.
  • 5 unique models:Β Basic, Standard, Advanced, Expert, and Ultimate β€” each with different stats (production, storage, price).
  • Buy & resell: sell panels or repair kits at 50% of their original value.
  • Repair kits available for maintenance and restoration.

βš™οΈ Installation & Placement

Interactive Placement Mode

  • Real-time preview with visual indicators for perfect alignment.

Placement Zones

  • Configurable whitelisted and blacklisted zones (e.g. allowed in Mirror Park, restricted in Mission Row).
  • Automatic checks for distance, ground validity, and map limits.
  • Adjustable placement range (3m–50m).

πŸ”‘ Ownership & Management

  • Exclusive ownership: each panel belongs to one player only.
  • Configurable limit of panels per player (10 by default).
  • Management desk accessible via NPC to monitor and manage all panels.
  • Full menu via ox_target or textUI:
    • Energy collection
    • Repair
    • Detailed information
    • Change production mode
    • Pick up / move panel

⚑ Production Modes

  • Eco Mode: 70% output, 0% wear β€” long life, no maintenance.
  • Normal Mode: 100% output, standard wear.
  • Overclock Mode: 150% output, 300% wear β€” high risk, high reward.
  • Switch modes instantly through the management menu.

πŸ”‹ Energy Production & Dynamic System

  • Automatic energy generation every 5 minutes (configurable).
  • Output depends on: panel type, active mode, efficiency, weather, and time of day.
  • Storage capacity: 100–15,000 kWh depending on model.
  • Automatic notification when storage is full.

πŸ•’ Time Simulation

  • Fully dynamic day/night impact with configurable multipliers:
    • Night: 30–80%
    • Day: 90–100%
    • Evening: 40–90%

🌦️ Weather Simulation

  • Production adjusts automatically based on weather:
    • Sunny: 100%
    • Cloudy: 60–80%
    • Rain/Storm: 40–60%

  • Compatible with cd_easytime, qb-weathersync, or native weather systems.

🧰 Maintenance, Durability & Repairs

  • Gradual wear every cycle (-0.1% by default).
  • Minimum efficiency: 30% before breakdown.
  • Overclock mode triples wear rate.
  • Eco mode prevents any degradation.
  • Full repair via repair kits with animations and progress bars.
  • Automatic alerts when efficiency drops below threshold.

πŸ’΅ Economy & Energy Sales

Market Price

  • Dynamic rate between $30 and $100 per kWh depending on supply and demand.
  • Price updates every 10 minutes and syncs across the server.
  • Live price display in the shop and sales menu.

Selling & Collecting

  • Collect energy directly from the panel with an animated progress bar.
  • Automatic conversion: kWh Γ— current price.
  • Funds instantly credited to the player’s account.
  • Detailed statistics: total production and revenue history.

πŸ”† Bonuses & Random Events

  • Network bonus: +5% production per nearby panel (up to +25%).
  • Optional random events:
    • Solar Storm: production Γ—2 for 1 hour.
    • Malfunction: -30% efficiency temporarily.

πŸ›‘οΈ Security & Zone Control

  • Strict ownership verification for all actions.
  • Built-in rate limiting to prevent spam or abuse.
  • Server-side anti-cheat on all transactions.
  • Configurable whitelist/blacklist zones with debug visualization.

πŸ“Š Statistics & Monitoring

Per Panel

  • Stored energy
  • Efficiency (%)
  • Active mode
  • Total production & revenue

Per Player

  • Total number of panels
  • Complete list with overall summary
  • Centralized management via the control desk

🧩 Compatibility & Technical Integration

Frameworks:

  • ESX & QBCore (auto-detection).

Inventories:

  • Compatible with: ox_inventory, qb-inventory, qs-inventory, codem-inventory, tgiann-inventory, and native systems (auto-detection).

Notifications & Progress Bars:

  • Works with ox_lib (recommended), okokNotify, etc.
  • Progress bar support: ox_lib, ESX, QBCore, or standalone.

Targets:

  • ox_target (recommended), qb-target, or fallback textUI.

βš™οΈ Performance

  • Fully optimized β€” Resmon: 0.00ms

πŸŽ₯ Preview : https://youtu.be/e7Jm8G-KHUU