Package
Advanced Store
π RS STORE β Immersive NPC Shops, Modern Shop UI & Armed Robberies
π‘ Overview
Replace your old shop script with living stores. Six distinct store types with vendor NPCs, a modern shop interface, per-type payment methods and a complete armed-robbery module with safe-cracking β all in one lightweight resource: no database, no SQL, no heavy dependencies.
π» A clean "24/7" NUI for customers β categories, cart, checkout β plus hold-ups, safe-cracking and police dispatch for your criminals. ESX β’ QBCore β’ Qbox.
πͺ Six Distinct Store Types
24/7 Supermarket, LTD Gasoline, Rob's Liquor, Ammu-Nation, Pawn Shop and a hidden Black Market.
Each type has its own catalog, blip, marker color, vendor ped and accepted payment methods β a liquor store doesn't feel like a gas station.
Black market: no map blip, cash & dirty money only β only players who know the spot find it.
π§βπ» Modern Shop NUI
Sleek dark "24/7" theme with category tabs, product grid, cart and quantity control.
Product catalog built from reusable groups (drinks, food, alcohol, tobacco, electronicsβ¦) β mix them per store type in one config.
Font Awesome icons fully bundled β zero CDN, works offline.
π€ Zero-Setup NPC Shops
Always open, infinite stock, no owner: the classic money-sink store, done right.
Drop the folder in resources/, ensure it β no SQL, no permissions, nothing else.
Vendor NPC at every counter (model configurable per type), map blips out of the box.
/shoppos prints a ready-to-paste vector4 β add a new location in seconds.
π³ Payments
Cash, bank, dirty money and card terminal β allowed methods per store type, enforced server-side.
Dirty money is configurable.
Purchase limits & anti-spam built in.
π« Armed Robberies (full module included)
Aim a lethal weapon at the clerk β hands up, the vendor fills a money bag on the till, the bag is physically tossed onto the counter.
Crack the wall safe for bonus loot β built-in dial minigame (zero dependency), or ps-ui / qb-minigames / ox_lib skillcheck / any export via adapter.
Carry the loot out: shoulder the bag and reach a vehicle to bank it β sprint disabled, timer running.
Fully server-authoritative: minimum police online, three cooldown layers (global / per-store / per-robber), distance checks, anti-dupe nonce.
π¨ Robbery Immersion Suite (each a simple on/off switch)
Bystanders panic and flee, store alarm, subtle loot outline, tossed-bag physics.
Police dispatch presets out of the box: ps-dispatch, qs-dispatch, cd_dispatch, rcore_dispatch, core_dispatch, mythic-mdt, wasabi_mdt, tk_dispatch β or plug your own.
β¨οΈ Interaction
Two modes: ox_target OR a target-free proximity TextUI (auto-detects ox_lib / ESX / QB, GTA-native fallback).
Rebindable interaction key via RegisterKeyMapping β every player picks their own in the FiveM settings.
π§© Framework & System Compatibility
Frameworks: ESX β’ QBCore β’ Qbox (auto detection).
Inventories: ox_inventory β’ qb-inventory β’ qs-inventory β’ native.
Targets: ox_target (+ target-free TextUI mode).
Database: none needed.
Everything is automatically detected for plug-and-play setup.
π Key Features Summary
β Six distinct store types with their own catalogs, peds, blips and payment rules.
β Modern shop NUI β categories, cart, bundled icons, zero CDN.
β Complete robbery module: hold-up, safe-cracking, loot carry, alarms, panic, 8 dispatch presets.
β Cash / bank / dirty money / card, enforced server-side with anti-spam limits.
β No database, no SQL β install in under a minute.
β Multi-framework, EN / FR, clean fully-commented config.
π§© Want player-owned stores? Add the RS Store [Owned] DLC β purchase & management, employees, physical stock, supply runs, coupons and gift cards.
π₯ Preview:Β https://youtu.be/eSnGZP8CnVY