Package

Advanced Store

30.00 USD

πŸ›’ RS STORE β€” Immersive NPC Shops, Modern Shop UI & Armed Robberies

πŸ’‘ Overview

Replace your old shop script with living stores. Six distinct store types with vendor NPCs, a modern shop interface, per-type payment methods and a complete armed-robbery module with safe-cracking β€” all in one lightweight resource: no database, no SQL, no heavy dependencies.

πŸ’» A clean "24/7" NUI for customers β€” categories, cart, checkout β€” plus hold-ups, safe-cracking and police dispatch for your criminals. ESX β€’ QBCore β€’ Qbox.

πŸͺ Six Distinct Store Types

24/7 Supermarket, LTD Gasoline, Rob's Liquor, Ammu-Nation, Pawn Shop and a hidden Black Market.

Each type has its own catalog, blip, marker color, vendor ped and accepted payment methods β€” a liquor store doesn't feel like a gas station.

Black market: no map blip, cash & dirty money only β€” only players who know the spot find it.

πŸ§‘β€πŸ’» Modern Shop NUI

Sleek dark "24/7" theme with category tabs, product grid, cart and quantity control.

Product catalog built from reusable groups (drinks, food, alcohol, tobacco, electronics…) β€” mix them per store type in one config.

Font Awesome icons fully bundled β€” zero CDN, works offline.

🀝 Zero-Setup NPC Shops

Always open, infinite stock, no owner: the classic money-sink store, done right.

Drop the folder in resources/, ensure it β€” no SQL, no permissions, nothing else.

Vendor NPC at every counter (model configurable per type), map blips out of the box.

/shoppos prints a ready-to-paste vector4 β€” add a new location in seconds.

πŸ’³ Payments

Cash, bank, dirty money and card terminal β€” allowed methods per store type, enforced server-side.

Dirty money is configurable.

Purchase limits & anti-spam built in.

πŸ”« Armed Robberies (full module included)

Aim a lethal weapon at the clerk β†’ hands up, the vendor fills a money bag on the till, the bag is physically tossed onto the counter.

Crack the wall safe for bonus loot β€” built-in dial minigame (zero dependency), or ps-ui / qb-minigames / ox_lib skillcheck / any export via adapter.

Carry the loot out: shoulder the bag and reach a vehicle to bank it β€” sprint disabled, timer running.

Fully server-authoritative: minimum police online, three cooldown layers (global / per-store / per-robber), distance checks, anti-dupe nonce.

🚨 Robbery Immersion Suite (each a simple on/off switch)

Bystanders panic and flee, store alarm, subtle loot outline, tossed-bag physics.

Police dispatch presets out of the box: ps-dispatch, qs-dispatch, cd_dispatch, rcore_dispatch, core_dispatch, mythic-mdt, wasabi_mdt, tk_dispatch β€” or plug your own.

⌨️ Interaction

Two modes: ox_target OR a target-free proximity TextUI (auto-detects ox_lib / ESX / QB, GTA-native fallback).

Rebindable interaction key via RegisterKeyMapping β€” every player picks their own in the FiveM settings.

🧩 Framework & System Compatibility

Frameworks: ESX β€’ QBCore β€’ Qbox (auto detection).

Inventories: ox_inventory β€’ qb-inventory β€’ qs-inventory β€’ native.

Targets: ox_target (+ target-free TextUI mode).

Database: none needed.

Everything is automatically detected for plug-and-play setup.

πŸš€ Key Features Summary

βœ… Six distinct store types with their own catalogs, peds, blips and payment rules.

βœ… Modern shop NUI β€” categories, cart, bundled icons, zero CDN.

βœ… Complete robbery module: hold-up, safe-cracking, loot carry, alarms, panic, 8 dispatch presets.

βœ… Cash / bank / dirty money / card, enforced server-side with anti-spam limits.

βœ… No database, no SQL β€” install in under a minute.

βœ… Multi-framework, EN / FR, clean fully-commented config.

🧩 Want player-owned stores? Add the RS Store [Owned] DLC β€” purchase & management, employees, physical stock, supply runs, coupons and gift cards.

πŸŽ₯ Preview:Β https://youtu.be/eSnGZP8CnVY